
Battlebacks1 is mainly floor images, while Battlebacks2 is mainly wall images. Battle Backgrounds (Graphics/Battlebacks1, Graphics/Battlebacks2) A file containing images to be used as backgrounds on the battle screen. Tilesets (Graphics/Tilesets) A file containing the tiles that comprise maps. A file can contain up to twenty blocks (100 cells), but it would be best not to make images too large, as they will slow down game performance, including load times. Five animation cells in a row, each consisting of a 192 × 192 image, comprise one block, and each file is only as long as is required to accommodate the number of blocks used. Animations (Graphics/Animations) A file containing images for animations to display mainly as effects on the battle screen. You can choose the size, but in general images must fit on the 544 × 296 battle screen. Battle Graphics (Graphics/Battlers) A file containing images of enemy characters to display on the battle screen. One file contains up to eight 96 × 96 images arranged four across and two down. Face Graphics (Graphics/Faces) A file containing images of face graphics to display mainly on menus and in message windows. It can also be used in combination with the exclamation point (!) special character. In this case, the size of the character will be one-third of the width and one-fourth of the height of the file. Adding a dollar sign ($) to the beginning of a file name allows you to treat one character as one file. It can also be used in combination with the dollar sign ($) special character. This is used mainly for object-type characters on maps, such as doors and treasure chests. Adding an exclamation point (!) to the beginning of a file name cancels the application of the four-pixel offset, and also turns off the translucent effect applied by the bush attribute. Note that RPG Maker VX Ace displays characters offset four pixels from tiles so as to more naturally portray them with buildings. The size of this character is calculated based on one-twelfth the width and one-eighth the height of this file.

In each file, arrange characters two down and four across, for a total of eight. A character can be of any size, and a total of twelve patterns (four directions (down, left, right, up) × 3 patterns) are arranged in the designated order.
#Rpg maker xv ace battle series
* This pack is for use in RPG Maker Series or the engine of your choice.From the help file: Characters (Graphics/Characters) Files containing images of characters to display on the map screen. * Match these backgrounds to Tyler's pixel style monsters and Jason Perry's Time Fantasy Sprites for a consistent project aesthetic * Files formatted for easy Plug and Play into RPG Maker programs (MZ, MV, and VXACE) * 51 non-pixel-style versions of the same backgrounds usable in RPG Maker programs if you're not going "pixel-Style" on your next project * 51 original battle backgrounds in 16-bit pixel style using color palettes: GameBoy (4 color), NYX8 (8 color), AAP 64 (64 color), NES (55 color), DB-ISO (22 color), Matriax (128 color), TimeFantasy (120 color), TimeFantasy (192 color) Combined with Tyler’s 7th 50 and 8th 50 packs (Time Fantasy Tribute) and Jason Perry’s “Time Fantasy Monsters” for a whole-game aesthetic that your project, and users will love! This is something different, instead of more monsters, this pack of assets brings a series of 50+ backgrounds that match the pixel-ratio of Tyler's Pixel-style monsters (3X) and the Time Fantasy Sprites by Jason Perry in RPG Maker MV, MZ, and VX ACE.
